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Using Online Audio and Video — some alternate deployment models

by Rick Hendershot
Online Audio and Video Resources

(This article was written in 2002. Not much has changed in the online audio and video world since then. Although there has been relatively rapid deployment of broadband connections across North America, commercial applications of online media are still stalled, and apparently going nowhere. Why this is the case will be the subject of a future article. One other fairly significant change has been the widespread use of Flash, and the development of viable Flash video encoding. This should eventually have an impact on the more widespread use of online video-on-demand. But don't hold your breath. -- October 31, 2004)

For several years now, companies and organizations around the world have been gradually turning to "streaming media" on the internet to communicate their unique messages, and provide their clientele with precise information about their products and services. In this presentation I want to touch on some of the typical scenarios in which streaming media is being used. These scenarios are what we might call "deployment models". I will briefly discuss how these models work; and I will touch on some of the advantages of each model, as well as its shortcomings.

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Model #1: The Video-on-Demand Archive

On first impression this looks like the easiest model to implement from the technical point of view, and the one that is most consistent with our now familiar view of the internet as a source of information. Media files are encoded in streamable formats and then they are put on a media server as a resource that can be accessed via hyperlinks in web pages.

Consider, for instance, a catalogue of movies with hyperlinks to the actual movie files. You click on the hyperlink for "The Matrix", and the movie is streamed to your computer where it plays in the appropriate player.

This model can be applied to any "catalogue" situation. Imagine a university that has developed a series of videotaped lectures, or a software training company that sells instructional videos for specific software packages. It is relatively easy to encode these lessons, place them on a server, and make them available to students or subscribers on a "view-on-demand" basis.

This is also the typical model used for product description videos. Say your company has five main products — five different kinds of widgets. You make a video for each widget, and anyone interested in a specific widget can just click on the link and see the appropriate video.

The problem with this model is that it only works fine as long as relatively few people are accessing the media. Since every viewer requires a unique media stream, the bandwidth used by a busy site can become excessive — and very expensive. Once a particular service becomes widely viewed, it becomes difficult, if not impossible, to recover the bandwidth costs involved in servicing that audience.

I refer to this as the BUR problem, where BUR stands for Bandwidth Usage Redundancy. Think of what might happen when 50 or 500 or 5000 different viewers watch "The Matrix" all at slightly different times — they are all, hypothetically at least, viewing their own unique stream, and the bandwidth redundancy would be tremendous. Consider how much bandwidth would be saved if they could access the same stream at the same time — like watching a traditional TV or Radio station.

Such considerations inevitably drive the on-demand model in two different directions. You can likely imagine what they are, and I discuss this at considerably more length in my presentation entitled "Channels".

Model #2: The Live Webcast

This is what many people first think of when they hear about streaming media — the live webcast — because they have heard about live rock concerts being broadcast on the internet, or phone in shows where some celebrity or politician takes a few live calls while broadcasting an interview over the web.

Webcasting has a certain amount of appeal, because it seems to give almost anyone the ability to broadcast their concert, annual meeting, conference key note speaker, or golf tournament award ceremony to virtually the entire world.

From a technical point of view setting up a webcast is more complicated and somewhat more risky than creating a library of archived files. The first complication is that it is a live event, and so involves all the usual risks associated with live events. Things usually don't go quite as planned; equipment breaks down; cables are forgotten back at the studio; lights burn out, people say stupid things or start drooling, etc., etc., etc.

The second complication has more to do with the specific technology used in webcasting. Since you have to "encode" a media stream before sending it out over the net, the encoder has to work more or less in real time. The cameras and audio equipment feed the signal into the encoding device. Then the encoding device has to compress and format the data so it can be sent along to the media server — presumably at a different location — where it is then streamed at the correct bitrate and ultimately played by the correct sort of media players at the other end.

But of course there is no "correct bit rate". Some people connect with 100k connections, and others with 300k connections. And most streamed signals are made available to people with different media players — Windows Media, Real, or Quicktime. Doing this with a webcast is not practical. So the webcaster just has to pick what he or she considers the format most likely to be used by the largest number of viewers, and go with it.

The third complication has to do with getting the signal from the remote site back to the media server site. How do you do this? If the remote site has a reliable high speed connection that can be more or less monopolized for the live event then perhaps it is feasible. But if that isn't available, the webcaster will have to join the big leagues and go for some dedicated link purchased from one of the usual data haulers: a dedicated phone or cable link, or maybe even a satellite hookup.

Is this likely to be expensive? Yes. Does that substantially reduce the number and kind of events that can be webcast. The answer is obvious isn't it? So is event webcasting really in inexpensive way for your average garage band to make their mark on the world? Not likely. As with most sophisticated, high tech communication options, the only users will be those who can afford the technology. And generally they'll only be willing to afford it if there is a satisfactory return on their investment. So webcasting ultimately just becomes another technology that only large corporations can use. And they will use it to push the same old messages we've been hearing on all the other mainstream media.

Perhaps there are a few exceptions to this. A few months ago I heard of a company setting up cameras in daycare centres and webcasting video of the children so their parents at work could watch their children on their computers.

This idea may or may not ultimately fly; but it suggests a range of possibilities from video surveillance to in-house newscasting, to narrowly focussed corporate event coverage, where we are not talking about one-off events like concerts, but rather regular coverage of recurring events in a controlled setting — like in a studio or newsroom, or briefing room. In such a situation the broadcast source would be controlled and predictable, the transmission system properly constructed and tested, and the viewing audience motivated to watch and equipped with the appropriate tools to do so.

For other articles in this series, go to Online Audio and Video Presentation Models.

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